Art 112 – Online Syllabus

ART 112 – Introduction to Digital Arts, Spring 2012 KAPI’OLANI COMMUNITY COLLEGE New Media Arts University of Hawai’i

RAPHAEL LOWE – Instructor

Class Meets:

  • 34696 – Art 112 – Online Distance Learning – KOA103 Lab

Phone: 808.734.9560 office
Email: [email protected]; ideally unless it’s a personal problem, please post your question to the Laulima message board where I can respond there.
Office: Naio 203b (subject to change), I will be available on campus every weekday from 8am – 3pm
Office Hours: I can be available to you on campus any weekday while I’m here but must be by appointment as I have to schedule around my normal work commitments.
Online Chat Availability: I will be on Collaborate every Tuesday from 1pm – 3pm  if you need to catch me online for any help. It’s an open room for anyone and everyone.

COURSE INFORMATION

Art 112 is an introduction to digital technology and its applications in the production of visual art. Emphasis will also be placed on developing aesthetic criteria for evaluation.

COURSE OBJECTIVES/COMPETENCIES

Upon successful completion of Art 112, the student should be able to:

  • Demonstrate how digital graphics are used as a contemporary art tool through an examination of how digital graphics fits into the contemporary artist’s environment. Learn to use digital graphics to generate personal visual images.
  • Learn appropriate software usage based on industry application.
  • Demonstrate an understanding of the vocabulary and technological processes of digital graphics.
  • Use several digital graphic systems, graphic software packages, and input/output devices
  • Demonstrate the ability to work with vector and bitmap images.
  • Demonstrate the ability to use layers, channels and masks in the creation of digital art works.
  • Apply the visual elements of line, shape, value, color, texture, space, time and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, and unity in the creation of digital art works.
  • Examine basic animation principles.
  • Demonstrate basic animation skills.
  • Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product.
  • Learn to be experimental by taking risks through the process of exploration during the creative process.
  • Demonstrate the ability to achieve individual creative decisions.
  • Develop strong group communication skills and the ability to speak clearly during critiques.
  • Effectively write about and defend course work conceptually.

METHOD OF INSTRUCTION

The method of instruction will include online video lectures & demonstrations, project development, individual instruction, group discussions, and critiques. Examples are presented when important to describe course content. Class projects and procedures are the focus of many course discussions.

While you will be expected to work on your own time, it will be important to demonstrate your progress routinely. I will be giving feedback to each individual student as we progress, and I plan to have routine videos posted to the class to give you an idea of how everyone is doing as a group.

I will be recording your progress and class participation each week.

INSTRUCTORS’ EXPECTATION

Lectures, demonstrations and general class participation is an important aspect of this course. While attendance doesn’t mean as much on an online course where you are expected to work on your own time, demonstrating progress to me when an assignment is due does. A big requirement of this couse is to turn in assignments, on time, when they are due and to actively participate in online communication with each other and with your instructor.

METHOD OF EVALUATION

A. Process and Class Participation 20 %

  1. Process Each student will be expected to create day to day resources and present progress (notes, sketches, creative briefs, typographic studies, digital designs, etc.) based on project guidelines and the given schedule. Expect to work at home and in open computer labs on campus and present your progress no matter how minimal you may consider it. If you feel you are stuck, ask for help instead of not showing any progress or skipping out on class. Consider that if you are stuck or behind, then you more than anyone in the class needs to contact me to get feedback or answers.Some parts of this online course will require you to figure some aspects out on your own (e.g., using scanners, using your cameras) as I have no way to control what you use and when. If you use KCC computer lab equipment ask a lab monitor for help. Otherwise read your equipment manuals, search online for instruction, & then message me as a last resort to see if I can offer any help.
  2. Class Participation Students will be expected to participate as active class members. This includes watching all the online lessons; meeting intermediate and final project deadlines; completing production time outside of class in the lab environment; and participating as dependable team members. During critiques, all students are required to participate by uploading and presenting your work, and active critics. It is essential that you submit all your work on time, & participate in online discussion as it is the only way I can measure your participation. It is your responsibility to check how your lack of participation is affecting your grade. If you cannot submit your work for medical reasons, get a note from your doctor or nurse. If there is a severe family problem or a long-term personal illness, please discuss this with me.

B. Concept, Composition and Quality 70%

  1. Clarity of Conceptual Thinking and Aesthetic Composition 50%
    Students will demonstrate their conceptual understanding of project assignments by creating preliminary sketches and drawings and by meeting each projects technical specifications. Students may also be asked to show their understanding by submitting clearly written, well-conceptualized statements, and by showing strong group communication skills during critiques. The aesthetic quality of the composition, including techniques, materials and conceptual content, will be assessed in the final grade evaluation based on the successful application of the visual elements of line, shape, value, color, texture, space, time and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity.
  2. Technical Quality of Execution 20%
    Each student will be expected to technically rework and refine their pieces until they meet professional standards. Additionally at times you will need to complete tutorials and projects that demonstrate your ability to execute specific software techniques and the goals of each assignment. The aesthetic quality of these techniques and materials will be assessed in the final grade evaluation.

C. Presentation 10%

Students are required to present their work online at the time of turn in. All supporting documentation that I ask for must also be submitted. You will be graded on the completeness of your supporting documentation and the craft of your presentation, as well as the dialog related to your work and all written components.

D. Late Projects

All late projects will be docked 10pts (A letter grade!). Deadline is extremely important in this field, so I will do whatever possible to get you guys to meet your Deadline, unfortunately, this is where the point dock comes in!

PROJECTS FOR THIS CLASS

  • Project 1: Fantasy Meal [executed in Illustrator]
  • Project 2: Movie Poster [executed in Photoshop]
  • Project 3: Flash Animation [executed in Flash]

A digital handout with all the instructions, limitations and specifications for the projects will be given on the day the project is assigned. Each Project is graded on a 20 point scale. An itemized grade sheet will be returned with each graded project.

SUPPLIES AND MATERIALS

  • Thumb drive of 512MG-2GB of storage capacity (Look for Sales – try Walmart, Office Depot, BestBuy or order it online via NewEgg or Amazon). These are useful if you plan to work on your project remotely or in the computer labs. I recommend one that can attach to your keychain or hung around your neck…thumbdrives are forgotten in class EVERY semester.
  • Laser plain white paper for sketches or a sketchbook
  • Camera, or some sort of photography device of any nature (e.g., smart phone, tablet with camera, digital camera, etc.) I will not be picky with picture quality, but your ability to take a photo and retrieve it for use on your own work will be essential for this class.
  • Scanner. It would be ideal if you had access to a scanner as there will be several instances where you will be asked to scan sketches for me to review. You have 3 options: (1) your own scanner at home, (2) there is a scanner available on KCC campus labs at Koa 103 for NMA students, and (3) some places like Kinkos offers scanning services.

REFERENCE TEXT

[no text are required, but a good flash manual is definitely recommended if you find towards the end of the class that you have difficulty learning software in the manner it is covered in class in general]

GRADING POLICY AND SYSTEM

Grading Policy:
Grading is based on assignments and projects as well as an overall review of your work at the end of the semester. Your overall participation is also calculated into your final grade. It is the responsibility of the student to collect handouts, take notes, complete and turn in assignments on due dates. Make-up assignments will be administered only in cases where there is a valid medical reason accompanied by a doctor’s note. The assigned projects must be turned in on the due date. Missing a deadline will result in a full letter grade reduction for that project unless there is a valid medical reason or a family emergency. An additional 10 points will be deducted for each additional class day the assignment is due. Disruptive or argumentative behavior will result in a lower grade during final grade evaluation or dismissal from class.

Grading System:

Projects are worth 20 points each. Grades will be tallied by comparing your final points against the total 60pts for the semester.

A 90-100 ; B 80-89 ; C 70-79 ; D 60-69 ; F 0-59

All projects submitted for grading must include a clear way to identify your work either by naming files properly with your name or in an accompanying post title.

Whatever method of evaluation is used, it is understood that the instructor reserves the right to make necessary and reasonable adjustments to the evaluation policies outlined.

SPECIAL STUDENT SERVICES (SSSO)

If you are a student with a documented disability and have not voluntarily disclosed the nature of your disability and the support you need,  you are invited to contact the Disability Support Services Office, Ilima 103, 734-9552 , or email [email protected] for assistance.

**Please Note: Syllabus is subject to change with Advance notice from Instructor.

Announcements

Continue building your sites this week (Week 12). Remember to always test your site along the way and constantly validate your code.

Please make appointments to see/talk to me if you need help.