Art 112 – Syllabus

ART 112 – Introduction to Digital Arts, Fall 2011 KAPI’OLANI COMMUNITY COLLEGE New Media Arts University of Hawai’i

RAPHAEL LOWE – Instructor

Class Meets:

  • 34696 – Art 112 – Online Distance Learning – KOA103 Lab

Phone: 808.734.9560 office
Email: [email protected]
Office: Naio 203, Office Hours may be held in computer Labs instead of Office if necessary.
Office Hours: Will be announced, or By Appointment (If you need to meet but cannot make these meeting times, please contact instructor to make other arrangements).

COURSE INFORMATION

Art 112 is an introduction to digital technology and its applications in the production of visual art. Emphasis will also be placed on developing aesthetic criteria for evaluation.

COURSE OBJECTIVES/COMPETENCIES

Upon successful completion of Art 112, the student should be able to:

  • Demonstrate how digital graphics are used as a contemporary art tool through an examination of how digital graphics fits into the contemporary artist’s environment. Learn to use digital graphics to generate personal visual images.
  • Learn appropriate software usage based on industry application.
  • Demonstrate an understanding of the vocabulary and technological processes of digital graphics.
  • Use several digital graphic systems, graphic software packages, and input/output devices
  • Demonstrate the ability to work with vector and bitmap images.
  • Demonstrate the ability to use layers, channels and masks in the creation of digital art works.
  • Apply the visual elements of line, shape, value, color, texture, space, time and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, and unity in the creation of digital art works.
  • Examine basic animation principles.
  • Demonstrate basic animation skills.
  • Complete the creative problem-solving process from the preliminary planning stage and exploration through revisions to the final product.
  • Learn to be experimental by taking risks through the process of exploration during the creative process.
  • Demonstrate the ability to achieve individual creative decisions.
  • Develop strong group communication skills and the ability to speak clearly during critiques.
  • Effectively write about and defend course work conceptually.

METHOD OF INSTRUCTION

The method of instruction will include lectures, studio demonstrations, project development, individual instruction, group discussions, and critiques. Examples are presented when important to describe course content. Class projects and procedures are the focus of many course discussions. You will find that most of the class time is spent helping you individually and helping you make further progress on your specific project, therefore, coming to class prepared and showing your progress each day is of utmost importance. I will be recording your progress and class participation each day.

INSTRUCTORS’ EXPECTATION

Lectures, demonstrations and general class participation is an important aspect of this course. Lectures and related information will be given once. For unexcused absences, students need to make arrangements with other class members regarding information. Note taking during lectures and demonstrations is necessary. Since this is a college course, time outside of class will need to be consistently spent on projects to meet the requirements of the class. Please try to engage in this course and the assignments, it will make your experience and work more enjoyable and stronger.

METHOD OF EVALUATION

A. Process and Class Participation 20 %

  1. Process Each student will be expected to create day to day resources and present progress (notes, sketches, creative briefs, typographic studies, digital designs, etc.) based on project guidelines and the given schedule. Expect to work at home and in class and present your progress no matter how minimal you may consider it. If you feel you are stuck, ask for help instead of not showing any progress or skipping out on class. Consider that if you are stuck or behind, then you more than anyone in the class needs to attend and get the feedback.
  2. Class Participation Students will be expected to participate as active class members. This includes attending all classes; meeting intermediate and final project deadlines; completing production time outside of class in the lab environment; and participating as dependable team members. During critiques, all students are required to participate as both presenters and active critics. Each student is responsible for the material presented in class, therefore, regular attendance is mandatory.It is essential that you attend class, arriving promptly and remaining for the scheduled class period. Leaving class early without permission will result in an absence marked for that class period. Consistent lateness [three tardies = unexcused absence] and absences will result in a lower grade for the semester as a result of lack of class participation. It is your responsibility to check how your lack of participation due to absences is affecting your grade. If you are absent for medical reasons, get a note from your doctor or nurse. If there is a severe family problem or a long-term personal illness, please discuss this with me.

B. Concept, Composition and Quality 70%

  1. Clarity of Conceptual Thinking and Aesthetic Composition 50%
    Students will demonstrate their conceptual understanding of project assignments by creating preliminary sketches and drawings and by meeting each projects technical specifications. Students may also be asked to show their understanding by submitting clearly written, well-conceptualized statements, and by showing strong group communication skills during critiques. The aesthetic quality of the composition, including techniques, materials and conceptual content, will be assessed in the final grade evaluation based on the successful application of the visual elements of line, shape, value, color, texture, space, time and motion as well as the design principles of balance, rhythm, emphasis, contrast, variation, repetition, and unity.
  2. Technical Quality of Execution 20%
    Each student will be expected to technically rework and refine their pieces until they meet professional standards. Additionally at times you will need to complete tutorials and projects that demonstrate your ability to execute specific software techniques and the goals of each assignment. The aesthetic quality of these techniques and materials will be assessed in the final grade evaluation.

C. Presentation 10%

Students are required to present their work at the time of turn in. All supporting documentation must be submitted with the final digital file along with the printed and mounted work inside a manila folder. You will be graded on the completeness of your supporting documentation and the craft of your mounted presentation, as well as the dialog related to your work and all written components.

D. Late Projects

All late projects will be docked 10pts (A letter grade!) per each class session that it is late. Deadline is extremely important in this field, so I will do whatever possible to get you guys to meet your Deadline, unfortunately, this is where the point dock comes in!

PROJECTS FOR THIS CLASS

  • Project 1: Fantasy Meal [executed in Illustrator]
  • Project 2: Movie Poster [executed in Photoshop]
  • Project 3: Flash Animation [executed in Flash]

A written handout with all the instructions, limitations and specifications for the projects will be given on the day the project is assigned. Each Project is graded on a 20 point scale. An itemized grade sheet will be returned with each graded project.

SUPPLIES AND MATERIALS

  • Thumb drive of 512MG-2GB of storage capacity (Look for Sales – try Walmart, Office Depot, BestBuy or order it online via NewEgg or Amazon). I recommend one that can attach to your keychain or hung around your neck…thumbdrives are forgotten in class EVERY semester.
  • A three-ring notebook for the storage of notes, handouts, sketches, ideas and your writings (available at bookstore if you don’t have one already, can be a folder you use for other classes as long as you have a section for this class).
  • Laser plain white paper for sketches or a sketchbook
  • 10-20 sheets of inkjet photo glossy paper (Look for Sales – try Office Depot).
  • Three (3) approx 9″x12″ manila envelopes for submitting projects (sold at Bookstore).
  • At least (5) CDs for burning each assigned project once completed and Trial Software (same kind you may use to burn music. Also sold at Bookstore).

REFERENCE TEXT

[no text are required, but a good flash manual is definitely recommended if you find towards the end of the class that you have difficulty learning software in the manner it is covered in class in general]

GRADING POLICY AND SYSTEM

Grading Policy:
Grading is based on assignments and projects as well as an overall review of your work at the end of the semester. Your overall participation is also calculated into your final grade. It is the responsibility of the student to collect handouts, take notes, complete and turn in assignments on due dates. Make-up assignments will be administered only in cases where there is a valid medical reason accompanied by a doctor’s note. The assigned projects must be turned in on the due date. Missing a deadline will result in a full letter grade reduction for that project unless there is a valid medical reason or a family emergency. An additional 10 points will be deducted for each additional class day the assignment is due. Disruptive or argumentative behavior will result in a lower grade during final grade evaluation or dismissal from class.

Grading System:

Projects are worth 20 points each. Grades will be tallied by comparing your final points against the total 60pts for the semester.

A 90-100 ; B 80-89 ; C 70-79 ; D 60-69 ; F 0-59

All projects submitted for grading must include an organized, clearly identified CD-ROM with the project and all working stages and any necessary supporting documents.

Whatever method of evaluation is used, it is understood that the instructor reserves the right to make necessary and reasonable adjustments to the evaluation policies outlined.

SPECIAL STUDENT SERVICES (SSSO)

Extended time in a distraction-free environment is an appropriate accommodation based on a student’s disability. ¬†If you do have a disability and have not disclosed the nature of your disability and the support you need, you are invited to contact the Special Student Services Office, 734-9552, Ilima 105.**Please Note: Syllabus is subject to change with Advance notice from Instructor.

Announcements

Continue building your sites this week (Week 12). Remember to always test your site along the way and constantly validate your code.

Please make appointments to see/talk to me if you need help.